Arcane Arts

Magic also called the Arcane art, is an art where the person utilises Saeli or Tyadi energy to perform various tasks, ranging from healing wounds to telekinesis. The art is explored by the United Mage Association which forbids the use of Tyadi energy, anywhere in the Neven Realm. Magic users use the inner energy - Chi stored within their soul and body to do hard tasks that often would exceed the possibilities of a living body. The state when a person manipulates the energy is called "spell casting". Basic spells such as setting Saelite on fire do not consume a lot of Chi, while more complex spells take require sometimes much more Chi, than the mage - magic user actually has. In this case the Mage needs to use the energy naturally stored in gemstones. Through energy manipulation skill the mage can transfer energy to his Body Chakra that holds the Chi, to  simultaneously cast a spell.

Chakras
Bodies of all the Primal Races contain five main chakras through which the life energy flows freely. These five chakras were situated in brain, neck, spine, heart and sacrum. They branch out into four limbs, that end on the fingertips. Life energy flows between the five Chakras. Each of the five Chakras have different purposes while practicing magic. They are divided in the following way:
 * Head Chakra – The Main Chakra responsible for actions related to magic. It is responsible for managing the energy.
 * NeckChakra – The bond between the Spine Chakra and the Head Chakra.
 * Heart Chakra – responsible for the energetic management of whole body. This Chakra stores most of the life energy.
 * Spine and Sacrum Chakra transfer the energy to the limbs.

If one Chakra is blocked, the entire Chi flow is stopped.

The energy inside of the wizards body is limited, so it must not be exaggerated or the body will not work properly, the balance of the energy has to be kept intact. If a wizard maintains gets a large dosage of energy he might get incinerated.

The Schools of Arcane Arts
The many fields of the Arcane Arts are known as the "Schools"
 * School of Energy Manipulation
 * School of Light Bending
 * School of Telepathy
 * School of Telekinesis
 * School of Ignition
 * School of Thunders
 * School of Ice
 * School of Geomancy
 * School of Water Manipulation
 * School of Air Manipulation
 * School of Healing
 * School of Conjuration
 * School of Summoning
 * School of Illusion
 * School of Nature Control